Revised: Mar 2022 The
Poker Club is group of people who get together regularly in order to
socialize and enjoy the challenge of the game of poker in a live
format. The rules and guidelines have been established to promote fair
play in a friendly environment. Table
of Contents: Dealer duties / Game
selection Additional "High
Roller" Monthly Game Poker
Club members are invited to play all tournaments and weekly games at the The club meets each week on Thursdays at
6:15pm in the JARC. Members are expected to arrive at that time to
conduct any business required (Joslyn announcements, providing input into future
events, etc.), assist with setting up the game for the night, and drawing for
random table assignments. Play begins at 6:30pm sharp and goes
continuously until a mutually agreed upon ending time (often 9pm) or last
regular game is dealt and followed up with a showdown hand to end the competition.
All players are then expected to assist in breaking down tables, storing
equipment and cleaning the facility to the extent that they are physically
able to do so. Anyone arriving after the table draw time
(6:15) but before the first half hour of play is completed (7:00pm), will be
seated at tables if any of them are “light” (have less than 7 players) via
random draw if there is more than one choice. No players will be added
to tables after 7pm. Typically two games are offered; 500 unit and
2500 unit buy ins. For the 500 unit
game, each player starts with a stack of chips representing 500 units (e.g. 10
white/5-units, 5 red/10-units, 8 blue/25-units and 4 black/50-units). Similarly, the 2500 game starts each player
with 2500 in chips (e.g. using the same number and color of chips as the 500
unit game but with values increased to white/25, red/50, blue/100 and
black/300). The first dealer will be decided by random
draw at each table (customarily cards are dealt with either the first Jack or
highest rank determining the dealer). Dealer duties / Game
selection Each dealer will shuffle the deck (or have
someone else at the table do so) and allow the player to the right to cut the
cards. The dealer will announce the game that they choose to play
before starting to distribute cards and help with explanations of the game
format to those who need it. Additionally, the dealer is responsible
for driving timely betting and other player actions (e.g. revealing, passing
or disposing of cards from the hand) and continuing the dealer actions (e.g.
presenting flop, turn, river or other community cards). While the
dealer can seek assistance with getting the pot to the appropriate player at
the end of each hand (including splitting pots as necessary), they are
responsible for completing the game that they have chosen. The dealer of each game is required to
provide an ante determined by the players in the game. For example, typical amounts are 25 and 50
units for the 500 and 2500 unit games, respectively. Bets can be made with a verbal announcement
of the intention followed by moving chips forward, or by a player moving
chips forward (but not in the pot)
to commit them. Bet and raise ranges will be determined by the players
in the game. For example, the 500 unit
game may use 5 to 25 units, while the 2500 unit game could vary from 25 to 50
units, 25 to 100 units, or 25 to 300 units on each “street” as defined by the
dealer when announcing the game. The
players at each game will determine whether “check/raising” is allowed (traditionally
it is not acceptable in the 500 unit game but is part of
the 2500 unit game) and the maximum number of raises allowed on any “street”
(typically capped at 3). Betting (or checking) and folding should be
done in order so that every player
has the same information when it is their turn to decide their action
(folding out of turn gives some players an advantage of knowing the number of
opponents they will face if they call a bet). In games where “cards speak,” no declarations
are required and hands should be turned up (if you are reluctant to show, the
order to do so is based on the person who made the highest bet first - e.g.
the first bettor with no raises or the last raiser if there were raises
involved - then around to the left). When the game calls for declaring
(e.g. high/low or multiple boards), a zero-, one- or
two-chip method is used. In high/low games, no chips means you are
betting on the low hand, one chip is for seeking the high hand, and two chips
means you are “pigging” and trying to win both high and low. In any
declaration game, a player must win both outright if they try to “pig”; a tie
on either side causes players seeking both ways to lose both. Chip
declarations are binding. While it is regrettable that occasionally
mistakes are made in choosing the correct number of chips to match ones
intentions, it is no different then folding accidentally (cards mucked when
there is no bet still constitute a dead hand) and players must rely on the
physical selection made. Misdeals are discouraged because of the
friendly nature of our game, but there are times when it will happen just as
it does in professional games. The following cover the bulk of the likely
misdeal situations that are encountered: ¨
It is never a misdeal if a single card is exposed in
games with burn cards or where there are “up” cards to be dealt to an
individual player. For “hold ‘em” type games,
leave the exposed card in place and continue dealing as if nothing had been
shown out of turn. When the last card is dealt to players, give the top
card on the deck (what would be the first “burn” card) face down to the
player with the exposed card and put that onto the top of the deck to serve as
the burn. For “stud” type games, the player simply keeps the cards as
dealt and the first time the player would next receive an up card, give it to
them down instead. ¨
Cards dealt to too many or too few player positions
before any betting has taken place is always a misdeal if there is more than
one card dealt to any position and it is not possible to discern how the
cards should be placed in the order they came off the deck or if any
player has viewed cards which should belong to another player. ¨
It is never a player’s option to take or reject a card
that has been exposed (unless that’s part of the game being played such as
“Kings”). They can determine that they want to fold after receiving
such a card if they feel the value of their hand has been greatly diminished. ¨
If a player accidentally exposes a card from their hand,
they may simply turn it back over but it does not alter the play of the hand. When a misdeal occurs, the dealer will
collect the cards, shuffle them, ask for a “cut” and begin dealing again. Other points of poker etiquette that should
be followed are as follows: ¨
No cell phone use at the poker table please ¨
Folded cards should be placed in the pot and not shared
with other players whether they are in the hand or not (talk about the cards
all you want after the hand is over) ¨
Play only your own hand; if folks don’t see something you
think is obvious and you want to point it out, wait until the hand is over
(so let others fold winners or bet when they can’t possibly take any part of
the pot) ¨
Cards must remain on/over the table in plain site at all
times (avoid covering them with your hand for example) ¨
Because we play continuously during the weekly games,
breaks will be taken by individuals as desired. If a player specifies
that they do not wish to be “dealt in” until they return, simply skip dealing
to them. If someone does not specify whether to be included or have
specifically asked to be “dealt in”, they may have cards dealt to their
position while away. However, if there is any action on a player
who is out of the room, their hand will be folded at that time by the dealer
and play continues. If a player misses a single deal while away,
dealing may jump out of order temporarily to catch up and allow the
participant who missed their deal the chance to call the game and provide the
ante the same number of times as other players at the table have. ¨
Drawing light is generally allowed for players who have
used all their chips (unless expressly disallowed such as in the limit game
on 3rd Thursdays, see below).
Players who have started a hand are expected to draw light or fold
until the conclusion of that hand. Third Thursday “High
Roller” Limit Game On the third Thursday of each month, a second
game will be played along with the standard weekly game. It will start at 6:30pm and go until it
breaks by decision of those playing.
Each game will be dealer’s choice of a game that has pre-flop cards, a
flop, turn and river. Stakes will
include: 50 and 100 unit small/big blinds to the left of the dealer before
any cards are dealt; 100 unit bets before and after the flop; 200 unit bets
on the turn and river. Checking and
raising is permitted with a maximum of 3 raises on any “street.” No wild card games will be played. Joslyn Poker Club members will be allowed
to join the game as often as they like – there is no requirement to ever play
in this alternative game or to commit to any minimum number of times to play.
Cash-outs will be permitted at any time during the game and will be rounded
to the nearest 100 unit increment. If
there is more interest than room at the table (9 maximum), a
first-come-first-served waiting list will be used to determine entry into the
game. Players may not “draw light” or add chips mid hand; check raising is
allowed. Tournaments The
Poker Club regularly schedules a Texas Hold ‘Em or |